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Classic Zaken 2.1 - Ready Developments [17-10-2017]

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Classic Zaken 2.1 Fixes:

  • Classic Zaken 2.1 - Skill's Parser rework (All Classic Skill's updated with following Effects):
    • Trait Resistances:
      • Shock
      • Paralyze
      • Poison
      • Hold
      • Bleed
      • Sleep
      • Mental Attacks
    • Several Skills with End Effects:
      • This Effects are activated after main Skill's Effect has ended such as:
        • Summon Binding Cubic: Causes a small debuff on Target and after ending gives Paralysis
        • Anchor: Causes the enemy's body to go completely rigid and causes paralysis
    • Missing negative Base Stats (CON, STR, DEX, INT, WIT, MEN)
    • All Classic Armor Set's Skills updated
    • All Armor's Set's Enchant Bonuses updated
    • MP Regeneration increase by move mode
    • HP Regeneration increase by move mode
    • Grade Penalty Skill's Stats updated
    • Quick Spear Skill
  • Updated calculate Hit Miss formula for both Fighters and Mages:
    • Checking Skill evasion before applying Effect
  • Reworked Calculate Magic Success formula for Classic:
    • Removed 100% Magic cancelation (failed) within 9 levels
  • Ceremony of Chaos has been disabled
  • Dominator's Pa'agrio's Buffs are now retail like affecting Clan only
  • Fixed ALT_PARTY_RANGE config to be retail-like and using it in multiple quests.
  • Fixed an issue with armorsets not updating skilllist after removing skills.
  • MoveMode - SWIM overrides everything.
  • Fixed Timers:
    • Seems like timers in retail do not override already started timers - a new timer won't run if there is already running such old timer.
    • RaceManager timer fix.
    • Ensuring that the timers work as they used to (any new creation REPLACED the old one).
    • Implemented Instance scoped timers.
    • Bug fixes for times.
  • Introducing PacketVersion to control packet read/send from Classic versions:
    • PacketVersion allows to control if an incoming/outgoing should be read/sent depending on the version. This is allowing to use the pack with classic and prevent some packet reading/sending to avoid modifying the network protocol (classic re-introduce packets on the go, and left some packet sent by client which doesn't get a reply cause shouldn't)
  • Fixed an issue with HP Regeneration.
  • Updated the following Classic Zaken's 2.1 Packets:
    • AbnormalStatusUpdate
    • AcquireSkillList
    • ExAbnormalStatusUpdateFromTarget
    • ExOlympiadSpelledInfo
    • HennaEquipList
    • HennaItemInfo
    • HennaUnequipInfo
    • HennaUnequipList
    • PartySpelled
    • RequestHennaItemInfo
    • RequestHennaItemRemoveInfo
    • RequestHennaRemoveList
    • SystemMessage
  • Updated Max Party Size from 7 -> 9
  • Updated Character Deletion from 1 -> 3 Days
  • Fixed Mail's Contact List:
    • Not able into adding contacts
    • Not updating Contact's List
  • Updated the following NPC's from Monsters -> Npcs:
    • Pona the Collector
    • Morita
    • Vanutu the Priest
    • Jones the Moon Knight
  • Updated all Npc's Dropslist matching latest Wiki update
    • 2017-09-12
  • Updated all Shot's Compressed Packages:
    • Normal Packages:
      • Soulshot Compressed Package (No-grade)
      • Soulshot Compressed Package (D-grade)
      • Soulshot Compressed Package (C-grade)
      • Soulshot Compressed Package (B-grade)
      • Soulshot Compressed Package (A-grade)
      • Spiritshot Compressed Package (No-grade)
      • Spiritshot Compressed Package (D-grade)
      • Spiritshot Compressed Package (C-grade)
      • Spiritshot Compressed Package (B-grade)
      • Spiritshot Compressed Package (A-grade)
      • Blessed Spiritshot Compressed Package (No-grade)
      • Blessed Spiritshot Compressed Package (D-grade)
      • Blessed Spiritshot Compressed Package (C-grade)
      • Blessed Spiritshot Compressed Package (B-grade)
      • Blessed Spiritshot Compressed Package (A-grade)
    • Greater Packages:
      • Greater Soulshot Compressed Package (No-grade)
      • Greater Soulshot Compressed Package (D-grade)
      • Greater Soulshot Compressed Package (C-grade)
      • Greater Soulshot Compressed Package (B-grade)
      • Greater Soulshot Compressed Package (A-grade)
      • Greater Spiritshot Compressed Package (No-grade)
      • Greater Spiritshot Compressed Package (D-grade)
      • Greater Spiritshot Compressed Package (C-grade)
      • Greater Spiritshot Compressed Package (B-grade)
      • Greater Spiritshot Compressed Package (A-grade)
      • Greater Blessed Spiritshot Compressed Package (No-grade)
      • Greater Blessed Spiritshot Compressed Package (D-grade)
      • Greater Blessed Spiritshot Compressed Package (C-grade)
      • Greater Blessed Spiritshot Compressed Package (B-grade)
      • Greater Blessed Spiritshot Compressed Package (A-grade)
  • Based on https://eu.4gameforum.com/threads/542639/#post-8019221 and Experimentuns it's safe to say debuff's land rate are ~90%. Since Cubic's have a first success rate between 80%~70% it means final success rate will be around: 72%~63% land rate:
    • Therefore the following Cubic's Debuff's land rates have been updated:
      • Cubic Poison
      • Cubic Weakness
      • Cubic Hex
      • Cubic Shackle
      • Cubic Paralysis
      • Cubic Icy Air
      • Cubic Stun
      • Cubic Hate
      • Cubic Hold
  • Summon Storm Cubic's Skill update:
    • Updated Cubic Strike's Magical Power
  • Fixed Cubic Heal and is now healing properly
  • Reworked Calculate Magic Success formula:
    • Removed Skill's Magic Level check:
      • Providing a better low level Skill's magic success such as Wind Strike or Twister.
  • Updated Regeneration Period from 3 -> 3.35
  • Removed Bow's attack delay
  • Reworked Bow's attack process as Retail like
  • Fixed all Item Skill Types such as Cursed Maingauche:
    • ON CRITICAL SKILL
  • Fixed missing Party Loot System Messages from Sweeper
  • Updated all Physical Attack Formulas including Fatal's Counter
  • Warpgate's Classic Spawns's Parser Rework:
    • Non Classic Zaken's 2.1 Mobs:
      • Ol Mahum Transcenders
  • Disabled World Chat for Classic
  • Disabled Lottery for Classic
  • You're now allowed to Summon Servitors while you have one.
  • Fixed issue with Servitor's Ghosts apearing at Party List after being unsummoned.
  • Reworked Duel System:
    • Saving all effects before Start.
    • All effects cast upon you during a duel disappear once it’s over.
    • Restoring all initial effects before the duel
  • Party Related:
    • Updated experience percentage received when in Party based on Level Differences
    • Updated Party Bonuses
  • Fame gain has been disabled
  • Missing Siege State Flags under Siege Zone after leaving and entering
  • Updated Queued Skill's Skill Time Factor:
    • When you try to cast another Skill while you are already casting you won't get Spiritshot's cast spd bonus decrease on your next cast
  • Fixed Level Increase OneDayReward's handler sending too many packets causing lag issues to the client upon leveling.
  • Clan Related:
    • Fixed Clan's Rank Members amount not being updated at Individual Ranking list
    • Updated Clan Invite (AskJoinPledge) packet
    • Updated several Clan Packets
    • Fixed several Privileges Issues
    • Reworked Clan's architecture
  • Using new Drop System
  • Updated several Physical effects:
    • i_p_attack
    • i_physical_attack_hp_link
    • i_p_attack_save_hp
    • i_p_attack_weapon_bonus
    • i_p_soul_attack
  • Correct shots recharging
  • Like 2
  • Thanks 1

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